
Riven
// Stats
// Ability
Time Warp
Passive: This Ability adapts to Attack Damage or Ability Power, whichever is higher. Attacks deal 75 / 115%
magic damage.
Active: Dash to a nearby hex, gaining 100 / 150 Shield for 2 seconds and slashing adjacent enemies for 100 / 150%
magic damage. Every third cast, leap into the air and launch a wave of energy that deals 180 / 270%
magic damage to enemies in a line.
Time Warp adapts to AD or AP, dashes to a new hex each cast with a 100-150 shield, and every third cast fires a wave down a line; a mobile Rogue who fights beyond the first row with mixed itemization. Bloodthirster keeps the diver alive through incidental damage, Edge of Night drops the first target lock, and Last Whisper applies the Sunder your AD carry profits from. Thief's Gloves is a strong alternative when this is your last item holder.
The same adaptive kit scales with AP: her attacks and slashes deal magic damage and the third-cast wave hits a whole line, so she hurts non-tank targets in AP comps too. Hextech Gunblade heals off ability damage to survive the dive, Edge of Night drops the first target lock, and Ionic Spark shreds Magic Resist for your AP carry.
Best Riven carry comps
Attempting to maximize Riven's traits: the deepest reachable activation first, then the best secondary synergies around it. Recomputed each patch.
Best comps for Riven based on trait synergies
The deepest trait stacks per team size (Optimal Tall scoring), recomputed each patch.