Riven

Riven

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// Stats

1100Health
0/20Mana
0Attack Damage
100Ability Power
0.85Attack Speed
60Armor
60Magic Resist
1Range

// Ability

Time Warp

Passive: This Ability adapts to Attack Damage or Ability Power, whichever is higher. Attacks deal 75 / 115%ap magic damage. Active: Dash to a nearby hex, gaining 100 / 150 Shield for 2 seconds and slashing adjacent enemies for 100 / 150%ap magic damage. Every third cast, leap into the air and launch a wave of energy that deals 180 / 270%ap magic damage to enemies in a line.

Passive AP Damage75 / 115%ap
Passive AD Damage75 / 115%ad
Shield[ 100 / 150 ]
AP Damage100 / 150%ap
AD Damage100 / 150%ad
AP Wave Damage180 / 270%ap
AD Wave Damage180 / 270%ad

// Itemized Roles

Melee AD SupportSolidBloodthirsterEdge of NightLast Whisper

Time Warp adapts to AD or AP, dashes to a new hex each cast with a 100-150 shield, and every third cast fires a wave down a line; a mobile Rogue who fights beyond the first row with mixed itemization. Bloodthirster keeps the diver alive through incidental damage, Edge of Night drops the first target lock, and Last Whisper applies the Sunder your AD carry profits from. Thief's Gloves is a strong alternative when this is your last item holder.

Melee AP SupportSolidHextech GunbladeEdge of NightIonic Spark

The same adaptive kit scales with AP: her attacks and slashes deal magic damage and the third-cast wave hits a whole line, so she hurts non-tank targets in AP comps too. Hextech Gunblade heals off ability damage to survive the dive, Edge of Night drops the first target lock, and Ionic Spark shreds Magic Resist for your AP carry.

Best Riven carry comps

Attempting to maximize Riven's traits: the deepest reachable activation first, then the best secondary synergies around it. Recomputed each patch.

Best comps for Riven based on trait synergies

The deepest trait stacks per team size (Optimal Tall scoring), recomputed each patch.