Gnar

Gnar

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// Stats

550Health
0/5Mana
48Attack Damage
100Ability Power
0.75Attack Speed
20Armor
20Magic Resist
6Range

// Ability

Slingshot Maneuver

Passive: Every 5th attack, launch a returning boomerang at the target that travels two hexes past the first enemy it hits. It deals 225 / 340 / 560%ad + 20 / 30 / 45%ap physical damage, reduced by 75% per hit. Meep Bonus: 1 () Meeps attack alongside Gnar, dealing 0.32 (adas) physical damage per second.

Damage225 / 340 / 560%ad + 20 / 30 / 45%ap
Num Meepsap[ 1 / 1 / 1 ]

// Itemized Roles

Ranged AD CarrySituationalInfinity EdgeGuinsoo's RagebladeStriker's Flail

Every 5th attack throws a piercing boomerang off a near-manaless (0/5) attack flow; a cheap Sniper holder for attack items.

Best Gnar carry comps

Attempting to maximize Gnar's traits: the deepest reachable activation first, then the best secondary synergies around it. Recomputed each patch.

Best comps for Gnar based on trait synergies

The deepest trait stacks per team size (Optimal Tall scoring), recomputed each patch.