TFT Tank ranking (effective health)
Every Set 18 Tank-role champion under an incoming damage stream of 200, 600 or 1000 damage per second (half physical, 4 attackers, 20 s): what it soaks without items and with its best 3-item defensive build.
Pick a comp level: each champion shows the best combination of its own traits a comp of that level can reach. Levels 4 to 7 only use champions you can find at that level: up to 2-costs at level 4, 3-costs at levels 5 and 6, 4-costs at level 7. Pick the star level with the star chips.
Min cost
Max cost
Role
/ Level
Stars
Damage per second
Debuffs on the tank
How to read this page
- Debuffs on the tank
- Shred lowers the tank's magic resist by 30%, Sunder its armor by 30%, and Burn deals 1% of its max health as true damage every second and cuts its healing by 33%, all from the first hit to the end.
- The incoming damage stream
- 600 damage per second by default, or 200 or 1000 with the chips, half physical and half magic, from 4 attackers hitting 0.75 times a second each, for 20 s. The champion fights back against a 3000 health dummy, so its own ability, shields and heals run as in a fight.
- Effective health
- Everything the champion soaked before dying or before the 20 s ran out: damage mitigated by armor, magic resist and durability, plus what shields absorbed and heals restored.
- Best tank build
- Every completed defensive item alone, then every 3-item combination of the 12 best, each item once. Artifacts and radiant items are left out. The link opens the build in the effective-health calculator.