
Ornn
// Stats
// Ability
Disco Inferno
Passive: On combat start, forge a temporary completed item. If 3 items are already equipped, a random completed item becomes Radiant this combat instead.
Active: Gain 125 / 200 / 500%
Shield for 3 seconds, then breath fire in a cone dealing 180 / 270 / 430%
magic damage. After any Shield on Ornn expires, Ornn enters The Groove for 2.5 seconds.
An Ability-Power-scaling shield with cone fire, plus a passive that forges a temporary item or makes one Radiant; a good Bastion frontliner whose headline value is partly the item economy rather than raw soak. The classic main tank trio: a huge Health pool, resists that grow as more enemies focus the tank, and healing amplification to stay standing longest.
Main Tank picks can also serve as a Support Tank, holding debuff auras on the carry's side of the board.
Best Ornn carry comps
Attempting to maximize Ornn's traits: the deepest reachable activation first, then the best secondary synergies around it. Recomputed each patch.
Best comps for Ornn based on trait synergies
The deepest trait stacks per team size (Optimal Tall scoring), recomputed each patch.