Ornn

Ornn

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// Stats

950Health
40/100Mana
50Attack Damage
100Ability Power
0.65Attack Speed
40Armor
40Magic Resist
1Range

// Ability

Disco Inferno

Passive: On combat start, forge a temporary completed item. If 3 items are already equipped, a random completed item becomes Radiant this combat instead. Active: Gain 125 / 200 / 500%ap Shield for 3 seconds, then breath fire in a cone dealing 180 / 270 / 430%ap magic damage. After any Shield on Ornn expires, Ornn enters The Groove for 2.5 seconds.

Shield125 / 200 / 500%ap
Damage180 / 270 / 430%ap

// Itemized Roles

Main TankSolidWarmog's ArmorGargoyle StoneplateSpirit Visage

An Ability-Power-scaling shield with cone fire, plus a passive that forges a temporary item or makes one Radiant; a good Bastion frontliner whose headline value is partly the item economy rather than raw soak. The classic main tank trio: a huge Health pool, resists that grow as more enemies focus the tank, and healing amplification to stay standing longest.

Main Tank picks can also serve as a Support Tank, holding debuff auras on the carry's side of the board.

Best Ornn carry comps

Attempting to maximize Ornn's traits: the deepest reachable activation first, then the best secondary synergies around it. Recomputed each patch.

Best comps for Ornn based on trait synergies

The deepest trait stacks per team size (Optimal Tall scoring), recomputed each patch.