// Recommended builds

The best trait and item combination at every level, 2 stars, by effective health.

Level 6Warmog's ArmorSpirit VisageDragon's Claw15,924effective health
CalculatorFind the comp
Level 7Warmog's ArmorSpirit VisageDragon's Claw19,059effective health
CalculatorFind the comp
Level 8Warmog's ArmorSpirit VisageDragon's Claw19,059effective health
CalculatorFind the comp
Level 9Warmog's ArmorSpirit VisageDragon's Claw19,059effective health
CalculatorFind the comp
Level 10Warmog's ArmorSpirit VisageDragon's Claw19,059effective health
CalculatorFind the comp

Every level and star level below

// Top items

What each item adds on its own, in effective health, with no other item.

Sterak's Gage+2,106
Crownguard+1,949
Warmog's Armor+1,931
Bloodthirster+1,833
Spirit Visage+1,744
Protector's Vow+1,721
Gargoyle Stoneplate+1,263
Steadfast Heart+879
Evenshroud+817
Dragon's Claw+685
Bramble Vest+682
Ionic Spark+635

Builds by level

Every combination of Shen's own traits that a comp of the chosen level can reach, ranked by the effective health of its best defensive build under the chosen incoming damage stream (half physical, half magic). Numbers open the Tank Calculator with the same inputs. Levels 4 to 7 only use champions you can find at that level: up to 2-costs at level 4, 3-costs at levels 5 and 6, 4-costs at level 7.

Level
Stars
Damage per second
Debuffs on the tank
/ 20
#TraitsBest buildEffective health · no itemsEffective health · with buildDeathOpen
Defender 6Warmog's ArmorSpirit VisageDragon's Claw5,38219,059survives the roundCalculatorFind the comp
Defender 6Inferno 2Warmog's ArmorSpirit VisageDragon's Claw5,38219,059survives the roundCalculatorFind the comp
Defender 6Inferno 3Warmog's ArmorSpirit VisageDragon's Claw5,38219,059survives the roundCalculatorFind the comp
Defender 4Warmog's ArmorSpirit VisageDragon's Claw3,32115,924survives the roundCalculatorFind the comp
Defender 4Inferno 2Warmog's ArmorSpirit VisageDragon's Claw3,32115,924survives the roundCalculatorFind the comp
Defender 4Inferno 3Warmog's ArmorSpirit VisageDragon's Claw3,32115,924survives the roundCalculatorFind the comp
Inferno 5Defender 4Warmog's ArmorSpirit VisageDragon's Claw3,32115,924survives the roundCalculatorFind the comp
Defender 2Sterak's GageGargoyle StoneplateSpirit Visage2,75411,932dies at 20 sCalculatorFind the comp
Defender 2Inferno 2Sterak's GageGargoyle StoneplateSpirit Visage2,75411,932dies at 20 sCalculatorFind the comp
Inferno 3Defender 2Sterak's GageGargoyle StoneplateSpirit Visage2,75411,932dies at 20 sCalculatorFind the comp
Inferno 5Defender 2Sterak's GageGargoyle StoneplateSpirit Visage2,75411,932dies at 20 sCalculatorFind the comp
No traitsSterak's GageSpirit VisageGargoyle Stoneplate2,34910,478dies at 18 sCalculatorFind the comp
Inferno 2Sterak's GageSpirit VisageGargoyle Stoneplate2,34910,478dies at 18 sCalculatorFind the comp
Inferno 3Sterak's GageSpirit VisageGargoyle Stoneplate2,34910,478dies at 18 sCalculatorFind the comp
Inferno 5Sterak's GageSpirit VisageGargoyle Stoneplate2,34910,478dies at 18 sCalculatorFind the comp

// Cast timeline

up to 4.59 smana lock per cast
1.30 scast window3.29 slocked while the effect runs

From the mana bar filling until mana can come in again. No mana comes in during this time. Attack speed shortens this lock: it lasts 3 empowered attacks. Shown at base attack speed.

0 / 90mana at start / to cast
+5mana per attack
0.65attacks per second
0.22 sattack delay: from the start of an attack until it hits
0.40 safter the hit until it can cast or attack again
0.0 s0.65 attacks/s0/90
  • attack animation
  • attack lands
  • attack recovery
  • cast window (mana locked)
  • mana locked (no mana while the effect runs)

First cast at 26.77 s with 0.65 attacks per second. Items, traits and damage taken change the mana pace; the cast, effect and channel windows do not.

Step by step, in words
  1. Mana reaches 90/90: the cast starts and the mana lock goes on (no mana from attacks, ticks or damage taken).
  2. 0.00 to 1.30 s: cast window. The unit plays its cast animation and its return to idle; it cannot auto attack.
  3. 1.30 to 4.59 s: 3 empowered attacks at base attack speed keep the mana lock on. No mana comes in.
  4. 1.30 s: unlock. Mana starts again (overflow kept) and a fresh attack starts from zero; it lands at 1.52 s at base attack speed (the attack delay is 14% of the attack animation).
  5. Attack loop: the attack lands at 14% of the attack animation (mana granted) and unlocks at 40%; a cast that becomes possible at the landing starts at that unlock point, cutting the rest of the attack.
  6. Mana gain: 5 per attack; combat starts at 0/90.
  7. Overflow is banked: mana past 90 from attacks or regen is kept through the cast (88/90 plus 5 casts and comes back with 3). Same rule for every champion; only the amounts differ by role.

// Itemized Roles

Main TankSituationalWarmog's ArmorGargoyle StoneplateSpirit Visage

2-cost AP Tank (game role tag). Tanks take the frontline item set. Mana lock 4.59 s per cast; tanks fill mainly from damage taken (1% of pre-mitigation and 3% of pre-shield damage per hit, capped at 50), so the lock length matters more than item mana. The classic main tank trio: a huge Health pool, resists that grow as more enemies focus the tank, and healing amplification to stay standing longest.

Main Tank picks can also serve as a Support Tank, holding debuff auras on the carry's side of the board.