// Recommended builds

The best trait and item combination at every level, 2 stars, by effective health.

Level 6Gargoyle StoneplateSpirit VisageDragon's Claw13,890effective health
Brawler 4Blackthorn 2Sacrifice: tank 2-cost 2-star
CalculatorFind the comp
Level 7Gargoyle StoneplateSpirit VisageDragon's Claw15,418effective health
Blackthorn 4Brawler 4Sacrifice: tank 2-cost 2-star
CalculatorFind the comp
Level 8Gargoyle StoneplateDragon's ClawSpirit Visage15,891effective health
Brawler 6Blackthorn 2Sacrifice: tank 2-cost 2-star
CalculatorFind the comp
Level 9Gargoyle StoneplateDragon's ClawSpirit Visage16,534effective health
Brawler 6Blackthorn 4Sacrifice: tank 2-cost 2-star
CalculatorFind the comp
Level 10Gargoyle StoneplateDragon's ClawSpirit Visage16,534effective health
Brawler 6Blackthorn 4Sacrifice: tank 2-cost 2-star
CalculatorFind the comp

Every level and star level below

// Top items

What each item adds on its own, in effective health, with no other item.

Sterak's Gage+1,261
Warmog's Armor+1,183
Gargoyle Stoneplate+1,109
Steadfast Heart+797
Crownguard+791
Spirit Visage+790
Protector's Vow+764
Bloodthirster+762
Evenshroud+742
Ionic Spark+610
Dragon's Claw+579
Bramble Vest+544

Builds by level

Every combination of Rek'Sai's own traits that a comp of the chosen level can reach, ranked by the effective health of its best defensive build under the chosen incoming damage stream (half physical, half magic). Numbers open the Tank Calculator with the same inputs. Levels 4 to 7 only use champions you can find at that level: up to 2-costs at level 4, 3-costs at levels 5 and 6, 4-costs at level 7.

Level
Stars
Damage per second
Debuffs on the tank
/ 20
#TraitsBest buildEffective health · no itemsEffective health · with buildDeathOpen
Brawler 6Blackthorn 2Sacrifice: tank 2-cost 2-starGargoyle StoneplateDragon's ClawSpirit Visage4,39015,891survives the roundCalculatorFind the comp
Blackthorn 4Brawler 4Sacrifice: tank 2-cost 2-starGargoyle StoneplateSpirit VisageDragon's Claw4,17115,418survives the roundCalculatorFind the comp
Brawler 4Blackthorn 2Sacrifice: tank 2-cost 2-starGargoyle StoneplateSpirit VisageDragon's Claw3,83013,890dies at 23 sCalculatorFind the comp
Blackthorn 4Brawler 2Sacrifice: tank 2-cost 2-starGargoyle StoneplateSpirit VisageDragon's Claw3,80813,833dies at 23 sCalculatorFind the comp
Blackthorn 2Brawler 2Sacrifice: tank 2-cost 2-starGargoyle StoneplateSpirit VisageDragon's Claw3,53412,282dies at 21 sCalculatorFind the comp
Brawler 6Gargoyle StoneplateSpirit VisageDragon's Claw3,17711,137dies at 19 sCalculatorFind the comp
Blackthorn 4Sacrifice: tank 2-cost 2-starSterak's GageGargoyle StoneplateSpirit Visage3,10410,854dies at 18 sCalculatorFind the comp
Blackthorn 2Sacrifice: tank 2-cost 2-starSterak's GageGargoyle StoneplateSpirit Visage2,83010,181dies at 17 sCalculatorFind the comp
Brawler 4Sterak's GageGargoyle StoneplateSpirit Visage2,7169,854dies at 17 sCalculatorFind the comp
Brawler 2Sterak's GageGargoyle StoneplateWarmog's Armor2,4519,195dies at 15 sCalculatorFind the comp
No traitsSterak's GageWarmog's ArmorGargoyle Stoneplate1,8237,688dies at 13 sCalculatorFind the comp

// Cast timeline

0.91 smana lock per cast
0.91 scast window

From the mana bar filling until mana can come in again. No mana comes in during this time.

0 / 100mana at start / to cast
+5mana per attack
0.55attacks per second
0.36 sattack delay: from the start of an attack until it hits
0.37 safter the hit until it can cast or attack again
0.0 s0.55 attacks/s0/100
  • attack animation
  • attack lands
  • attack recovery
  • cast window (mana locked)

First cast at 35.27 s with 0.55 attacks per second. Items, traits and damage taken change the mana pace; the cast, effect and channel windows do not.

Step by step, in words
  1. Mana reaches 100/100: the cast starts and the mana lock goes on (no mana from attacks, ticks or damage taken).
  2. 0.00 to 0.91 s: cast window. The unit plays its cast animation and its return to idle; it cannot auto attack.
  3. 0.91 s: unlock. Mana starts again (overflow kept) and a fresh attack starts from zero; it lands at 1.27 s at base attack speed (the attack delay is 20% of the attack animation).
  4. Attack loop: the attack lands at 20% of the attack animation (mana granted) and unlocks at 40%; a cast that becomes possible at the landing starts at that unlock point, cutting the rest of the attack.
  5. Mana gain: 5 per attack; combat starts at 0/100.
  6. Overflow is banked: mana past 100 from attacks or regen is kept through the cast (98/100 plus 5 casts and comes back with 3). Same rule for every champion; only the amounts differ by role.

// Itemized Roles

Main TankSituationalWarmog's ArmorGargoyle StoneplateSpirit Visage

1-cost AP Tank (game role tag). Tanks take the frontline item set. Mana lock 0.91 s per cast; tanks fill mainly from damage taken (1% of pre-mitigation and 3% of pre-shield damage per hit, capped at 50), so the lock length matters more than item mana. The classic main tank trio: a huge Health pool, resists that grow as more enemies focus the tank, and healing amplification to stay standing longest.

Main Tank picks can also serve as a Support Tank, holding debuff auras on the carry's side of the board.