Fizz

Fizz

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// Stats

850Health
0/20Mana
30Attack Damage
100Ability Power
0.85Attack Speed
55Armor
55Magic Resist
1Range

// Ability

Meep Bait

Dash through the current target, dealing 140 / 210 / 310%ap magic damage. Every third cast also summons a Mega Meep after a delay, briefly knocking the target up and dealing 185 / 280 / 445%ap magic damage. Adjacent enemies take 50% damage. Meep Bonus: Add 1 () Meep to the bait, increasing Mega Meep damage by 75 / 115 / 180 (ap).

Damage140 / 210 / 310%ap
Chomp Damage185 / 280 / 445%ap
Num Meepsap[ 1 / 1 / 1 ]

// Itemized Roles

Melee AP SupportSolidHextech GunbladeEdge of NightIonic Spark

Dashes through his target dealing magic damage, with every third cast adding an AOE Mega Meep knockup; Rogue slip and a 0/20 mana loop keep the dashes flowing into soft targets. Hextech Gunblade heals off ability damage to survive the dive, Edge of Night drops the first target lock, and Ionic Spark shreds Magic Resist for your AP carry.

Best Fizz carry comps

Attempting to maximize Fizz's traits: the deepest reachable activation first, then the best secondary synergies around it. Recomputed each patch.

Best comps for Fizz based on trait synergies

The deepest trait stacks per team size (Optimal Tall scoring), recomputed each patch.