// Stats
// Ability
Huddle Up!
Gain 400 / 475 / 575%
Shield for 4 seconds. For the duration, allies within two hexes gain 15 / 25 / 60%
Armor and Magic Resistance.
Meep Bonus: Meeps grant 125 / 160 / 210%
Shield to the nearest 1 () allies for 4 seconds.
A chunky Ability-Power-scaling self shield, but the rest of the cast is an armor/MR aura for allies; a 1-cost early tank whose kit is half team utility. The classic main tank trio: a huge Health pool, resists that grow as more enemies focus the tank, and healing amplification to stay standing longest.
Main Tank picks can also serve as a Support Tank, holding debuff auras on the carry's side of the board.
Best Poppy carry comps
Attempting to maximize Poppy's traits: the deepest reachable activation first, then the best secondary synergies around it. Recomputed each patch.
Best comps for Poppy based on trait synergies
The deepest trait stacks per team size (Optimal Tall scoring), recomputed each patch.
