// Stats
// Ability
Marked for Death
Reposition up to one hex to throw a harpoon at the furthest enemy. The harpoon pulls the first enemy hit one hex forward and deals 60 / 90 / 135%
physical damage. Then, teleport behind them and cleave, dealing 210 / 315 / 720%
physical damage to them and 120 / 180 / 360%
physical damage to nearby enemies.
Harpoons the FURTHEST enemy, pulls them forward, then teleports behind them and cleaves for a huge multiple of his Attack Damage with splash; genuine built-in backline access, the textbook melee AD support. Bloodthirster keeps the diver alive through incidental damage, Edge of Night drops the first target lock, and Last Whisper applies the Sunder your AD carry profits from. Thief's Gloves is a strong alternative when this is your last item holder.
Best Pyke carry comps
Attempting to maximize Pyke's traits: the deepest reachable activation first, then the best secondary synergies around it. Recomputed each patch.
Best comps for Pyke based on trait synergies
The deepest trait stacks per team size (Optimal Tall scoring), recomputed each patch.
