
Urgot
// Stats
// Ability
Unstoppable Dreadnought
Passive - Proximity Blast: Whenever an enemy enters a Shotgun Range () hex radius, fire a blast in a cone towards the closest adjacent hex that deals 85 / 125 / 200%
physical damage with 30% falloff per hex. Each adjacent hex has a 5 second cooldown, and starts combat on cooldown.
Active: Gain 150 / 175 / 200%
Shield for 3 seconds and reposition up to one hex to maximize the number of targets within Proximity Blast's radius. Reset Proximity Blast's cooldowns.
Fights at 2-hex range, so he plays as a melee unit. His proximity blasts automatically hit everything that comes close, spreading Sunder and Burn on their own, but he cannot reach the enemy backline. Bloodthirster keeps the diver alive through incidental damage, Edge of Night drops the first target lock, and Last Whisper applies the Sunder your AD carry profits from. Thief's Gloves is a strong alternative when this is your last item holder.
Best Urgot carry comps
Attempting to maximize Urgot's traits: the deepest reachable activation first, then the best secondary synergies around it. Recomputed each patch.
Best comps for Urgot based on trait synergies
The deepest trait stacks per team size (Optimal Tall scoring), recomputed each patch.