// Recommended builds
The best trait and item combination at every level, 2 stars, by DPS.
// Top items
What each item adds on its own, in DPS, with no other item.
Builds by level
Every combination of Karma's own traits that a comp of the chosen level can reach, ranked by the DPS of its best 3-item build against three dummies with the team's shred, sunder and burn already on them. Numbers open the DPS Calculator with the same inputs. Levels 4 to 7 only use champions you can find at that level: up to 2-costs at level 4, 3-costs at levels 5 and 6, 4-costs at level 7.
| # | Traits | Best build | DPS · no items | DPS · with build | Open |
|---|---|---|---|---|---|
| 198 | 720 | CalculatorFind the comp | |||
| 197 | 703 | CalculatorFind the comp | |||
| 193 | 696 | CalculatorFind the comp | |||
| 184 | 681 | CalculatorFind the comp | |||
| 174 | 638 | CalculatorFind the comp | |||
| 176 | 636 | CalculatorFind the comp | |||
| 172 | 632 | CalculatorFind the comp | |||
| 158 | 602 | CalculatorFind the comp | |||
| 152 | 586 | CalculatorFind the comp | |||
| 152 | 580 | CalculatorFind the comp | |||
| 138 | 555 | CalculatorFind the comp | |||
| 131 | 533 | CalculatorFind the comp | |||
| No traits | 117 | 503 | CalculatorFind the comp |
No comp at this level can field Karma.
// Cast timeline
From the mana bar filling until mana can come in again. No mana comes in during this time. Mana locked through the 1.50 s channel after the cast; no attacks during it.
- attack animation
- attack lands
- attack recovery
- cast window (mana locked)
- channel
First cast at 6.00 s with 0.70 attacks per second. Items, traits and damage taken change the mana pace; the cast, effect and channel windows do not.
Step by step, in words
- Mana reaches 40/40: the cast starts and the mana lock goes on (no mana from attacks, ticks or damage taken).
- 0.00 to 0.60 s: cast window. The unit plays its cast animation and its return to idle; it cannot auto attack.
- 0.60 to 2.10 s: channel. Still mana locked, still no attacks.
- 2.10 s: unlock. Mana starts again (overflow kept) and a fresh attack starts from zero; it lands at 2.40 s at base attack speed (the attack delay is 21% of the attack animation).
- Attack loop: the attack lands at 21% of the attack animation (mana granted) and unlocks at 40%; a cast that becomes possible at the landing starts at that unlock point, cutting the rest of the attack.
- Mana gain: 7 per attack and 2 per second; combat starts at 0/40.
- Overflow is banked: mana past 40 from attacks or regen is kept through the cast (38/40 plus 7 casts and comes back with 5). Same rule for every champion; only the amounts differ by role.
1-cost ranged AP Caster (game role tag, range 4). It can hold the team Sunder and Burn items for an AD comp; its own AP damage does not profit from the debuff. Mana lock 2.10 s per cast against a 6.0 s fill (26% locked). Casts per minute at base speed 7.4; with Spear of Shojin 10.3, Blue Buff 10.7, a +45% attack speed item 9. Blue Buff and Spear of Shojin are within 4% of each other, so either keeps the loop rolling; the default mana-per-attack set stays. One Sunder item and one Burn item for the team, plus the third item that adds the most calculated damage for Karma (410 DPS at 2 stars against three 2-star tanks). Ionic Spark, Evenshroud and Sunfire Cape are left out: at range 4 their aura would not reach the enemies.
1-cost ranged AP Caster (game role tag, range 4). As the comp's damage dealer it takes the best calculated damage items. Mana lock 2.10 s per cast against a 6.0 s fill (26% locked). Casts per minute at base speed 7.4; with Spear of Shojin 10.3, Blue Buff 10.7, a +45% attack speed item 9. Blue Buff and Spear of Shojin are within 4% of each other, so either keeps the loop rolling; the default mana-per-attack set stays.
1-cost ranged AP Caster (game role tag, range 4). When another champion carries, it holds the team Shred/Sunder and Burn items. Mana lock 2.10 s per cast against a 6.0 s fill (26% locked). Casts per minute at base speed 7.4; with Spear of Shojin 10.3, Blue Buff 10.7, a +45% attack speed item 9. Blue Buff and Spear of Shojin are within 4% of each other, so either keeps the loop rolling; the default mana-per-attack set stays. One Shred item and one Burn item for the team, plus the third item that adds the most calculated damage for Karma (501 DPS at 2 stars against three 2-star tanks). Ionic Spark, Evenshroud and Sunfire Cape are left out: at range 4 their aura would not reach the enemies.