// Top items

What each item adds on its own, in DPS, with no other item.

Blue Buff+118
Spear of Shojin+107
Red Buff+106
Void Staff+93
Rabadon's Deathcap+75
Giant Slayer+74
Guinsoo's Rageblade+73
Jeweled Gauntlet+72
Morellonomicon+65
Nashor's Tooth+65
Quicksilver+58
Adaptive Helm+58

Builds by level

Every combination of Karma's own traits that a comp of the chosen level can reach, ranked by the DPS of its best 3-item build against three dummies with the team's shred, sunder and burn already on them. Numbers open the DPS Calculator with the same inputs. Levels 4 to 7 only use champions you can find at that level: up to 2-costs at level 4, 3-costs at levels 5 and 6, 4-costs at level 7.

Level
Stars
Debuffs on the enemies
/ 20

// Cast timeline

2.10 smana lock per cast
0.60 scast window1.50 schannel

From the mana bar filling until mana can come in again. No mana comes in during this time. Mana locked through the 1.50 s channel after the cast; no attacks during it.

0 / 40mana at start / to cast
+7mana per attack
+2mana per second
0.70attacks per second
0.30 sattack delay: from the start of an attack until it hits
0.27 safter the hit until it can cast or attack again
0.0 s0.70 attacks/s0/40
  • attack animation
  • attack lands
  • attack recovery
  • cast window (mana locked)
  • channel

First cast at 6.00 s with 0.70 attacks per second. Items, traits and damage taken change the mana pace; the cast, effect and channel windows do not.

Step by step, in words
  1. Mana reaches 40/40: the cast starts and the mana lock goes on (no mana from attacks, ticks or damage taken).
  2. 0.00 to 0.60 s: cast window. The unit plays its cast animation and its return to idle; it cannot auto attack.
  3. 0.60 to 2.10 s: channel. Still mana locked, still no attacks.
  4. 2.10 s: unlock. Mana starts again (overflow kept) and a fresh attack starts from zero; it lands at 2.40 s at base attack speed (the attack delay is 21% of the attack animation).
  5. Attack loop: the attack lands at 21% of the attack animation (mana granted) and unlocks at 40%; a cast that becomes possible at the landing starts at that unlock point, cutting the rest of the attack.
  6. Mana gain: 7 per attack and 2 per second; combat starts at 0/40.
  7. Overflow is banked: mana past 40 from attacks or regen is kept through the cast (38/40 plus 7 casts and comes back with 5). Same rule for every champion; only the amounts differ by role.

// Itemized Roles

Ranged AD SupportSituationalLast WhisperMorellonomiconJeweled Gauntlet

1-cost ranged AP Caster (game role tag, range 4). It can hold the team Sunder and Burn items for an AD comp; its own AP damage does not profit from the debuff. Mana lock 2.10 s per cast against a 6.0 s fill (26% locked). Casts per minute at base speed 7.4; with Spear of Shojin 10.3, Blue Buff 10.7, a +45% attack speed item 9. Blue Buff and Spear of Shojin are within 4% of each other, so either keeps the loop rolling; the default mana-per-attack set stays. One Sunder item and one Burn item for the team, plus the third item that adds the most calculated damage for Karma (410 DPS at 2 stars against three 2-star tanks). Ionic Spark, Evenshroud and Sunfire Cape are left out: at range 4 their aura would not reach the enemies.

Ranged AP CarrySituationalBlue BuffGiant SlayerJeweled Gauntlet

1-cost ranged AP Caster (game role tag, range 4). As the comp's damage dealer it takes the best calculated damage items. Mana lock 2.10 s per cast against a 6.0 s fill (26% locked). Casts per minute at base speed 7.4; with Spear of Shojin 10.3, Blue Buff 10.7, a +45% attack speed item 9. Blue Buff and Spear of Shojin are within 4% of each other, so either keeps the loop rolling; the default mana-per-attack set stays.

Ranged AP SupportSituationalVoid StaffRed BuffBlue Buff

1-cost ranged AP Caster (game role tag, range 4). When another champion carries, it holds the team Shred/Sunder and Burn items. Mana lock 2.10 s per cast against a 6.0 s fill (26% locked). Casts per minute at base speed 7.4; with Spear of Shojin 10.3, Blue Buff 10.7, a +45% attack speed item 9. Blue Buff and Spear of Shojin are within 4% of each other, so either keeps the loop rolling; the default mana-per-attack set stays. One Shred item and one Burn item for the team, plus the third item that adds the most calculated damage for Karma (501 DPS at 2 stars against three 2-star tanks). Ionic Spark, Evenshroud and Sunfire Cape are left out: at range 4 their aura would not reach the enemies.