Jax

Jax

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// Stats

950Health
20/80Mana
50Attack Damage
100Ability Power
0.65Attack Speed
45Armor
45Magic Resist
1Range

// Ability

Counter Star-ike

Enter a defensive stance for 3 seconds, reducing incoming damage by 20 / 25 / 30 and gaining 400 / 450 / 500%ap Shield. When the stance ends, strike all nearby enemies, dealing 75 / 115 / 170%armor + 75 / 115 / 170%mr magic damage and Stunning them for 1 / 1.25 / 1.5 second(s).

Flat DR20 / 25 / 30
Shield400 / 450 / 500%ap
Damage75 / 115 / 170%armor + 75 / 115 / 170%mr
Stun Duration[ 1 / 1.25 / 1.5 ]

// Itemized Roles

Main TankPrimaryWarmog's ArmorGargoyle StoneplateSpirit Visage

Defensive stance grants a flat 20-30 damage reduction per hit plus a shield that scales with his Ability Power on a short loop, with only the stun strike as a tail; near-pure self mitigation, the reroll 2-cost tank profile. The classic main tank trio: a huge Health pool, resists that grow as more enemies focus the tank, and healing amplification to stay standing longest.

Main Tank picks can also serve as a Support Tank, holding debuff auras on the carry's side of the board.

Best Jax carry comps

Attempting to maximize Jax's traits: the deepest reachable activation first, then the best secondary synergies around it. Recomputed each patch.

Best comps for Jax based on trait synergies

The deepest trait stacks per team size (Optimal Tall scoring), recomputed each patch.