// Stats
// Ability
Counter Star-ike
Enter a defensive stance for 3 seconds, reducing incoming damage by 20 / 25 / 30 and gaining 400 / 450 / 500%
Shield. When the stance ends, strike all nearby enemies, dealing 75 / 115 / 170%
+ 75 / 115 / 170%
magic damage and Stunning them for 1 / 1.25 / 1.5 second(s).
Defensive stance grants a flat 20-30 damage reduction per hit plus a shield that scales with his Ability Power on a short loop, with only the stun strike as a tail; near-pure self mitigation, the reroll 2-cost tank profile. The classic main tank trio: a huge Health pool, resists that grow as more enemies focus the tank, and healing amplification to stay standing longest.
Main Tank picks can also serve as a Support Tank, holding debuff auras on the carry's side of the board.
Best Jax carry comps
Attempting to maximize Jax's traits: the deepest reachable activation first, then the best secondary synergies around it. Recomputed each patch.
Best comps for Jax based on trait synergies
The deepest trait stacks per team size (Optimal Tall scoring), recomputed each patch.
