
Blitzcrank
// Stats
// Ability
Party Crasher
Passive: Every 2 seconds, call down a bolt on the highest Health nearby enemy that deals 60 / 90%
magic damage.
Active: Summon a disco ball at the largest clump of enemies, then knock up the current target into it, dealing 150 / 225%
magic damage. They crash down into the disco ball, dealing 175 / 265%
magic damage in a three hex radius. Enter The Groove for 1 second per enemy hit.
Melee AP whose passive bolts snipe the highest-Health nearby enemy and whose active knocks the target into a disco ball for two waves of AOE magic in a 3-hex radius; he hurts non-tanks from the front, the textbook melee AP support. Hextech Gunblade heals off ability damage to survive the dive, Edge of Night drops the first target lock, and Ionic Spark shreds Magic Resist for your AP carry.
Best Blitzcrank carry comps
Attempting to maximize Blitzcrank's traits: the deepest reachable activation first, then the best secondary synergies around it. Recomputed each patch.
Best comps for Blitzcrank based on trait synergies
The deepest trait stacks per team size (Optimal Tall scoring), recomputed each patch.