// Recommended builds

The best trait and item combination at every level, 2 stars, by DPS.

Every level and star level below

// Top items

What each item adds on its own, in DPS, with no other item.

Rabadon's Deathcap+71
Morellonomicon+66
Red Buff+63
Archangel's Staff+63
Jeweled Gauntlet+61
Giant Slayer+56
Blue Buff+56
Guinsoo's Rageblade+50
Nashor's Tooth+42
Hand of Justice+41
Void Staff+40
Spear of Shojin+38

Builds by level

Every combination of Teemo's own traits that a comp of the chosen level can reach, ranked by the DPS of its best 3-item build against three dummies with the team's shred, sunder and burn already on them. Numbers open the DPS Calculator with the same inputs. Levels 4 to 7 only use champions you can find at that level: up to 2-costs at level 4, 3-costs at levels 5 and 6, 4-costs at level 7.

Level
Stars
Debuffs on the enemies
/ 20

// Cast timeline

1.58 smana lock per cast
1.58 scast windoweffect 0.19 s

From the mana bar filling until mana can come in again. No mana comes in during this time.

0 / 50mana at start / to cast
+7mana per attack
+2mana per second
0.75attacks per second
0.22 sattack delay: from the start of an attack until it hits
0.31 safter the hit until it can cast or attack again
0.0 s0.75 attacks/s0/50
  • attack animation
  • attack lands
  • attack recovery
  • cast window (mana locked)
  • effect

First cast at 7.20 s with 0.75 attacks per second. Items, traits and damage taken change the mana pace; the cast, effect and channel windows do not.

Step by step, in words
  1. Mana reaches 50/50: the cast starts and the mana lock goes on (no mana from attacks, ticks or damage taken).
  2. 0.00 to 1.58 s: cast window. The unit plays its cast animation and its return to idle; it cannot auto attack.
  3. 0.19 s: the ability's effect fires (projectile launch, damage, shield...).
  4. 1.58 s: unlock. Mana starts again (overflow kept) and a fresh attack starts from zero; it lands at 1.80 s at base attack speed (the attack delay is 17% of the attack animation).
  5. Attack loop: the attack lands at 17% of the attack animation (mana granted) and unlocks at 40%; a cast that becomes possible at the landing starts at that unlock point, cutting the rest of the attack.
  6. Mana gain: 7 per attack and 2 per second; combat starts at 0/50.
  7. Overflow is banked: mana past 50 from attacks or regen is kept through the cast (48/50 plus 7 casts and comes back with 5). Same rule for every champion; only the amounts differ by role.

// Itemized Roles

Ranged AD SupportSituationalLast WhisperRed BuffRabadon's Deathcap

2-cost ranged AP Caster (game role tag, range 4). It can hold the team Sunder and Burn items for an AD comp; its own AP damage does not profit from the debuff. Mana lock 1.58 s per cast against a 7.1 s fill (18% locked). Casts per minute at base speed 6.9; with Spear of Shojin 10.1, Blue Buff 10.4, a +45% attack speed item 8.7. Blue Buff and Spear of Shojin are within 3% of each other, so either keeps the loop rolling; the default mana-per-attack set stays. One Sunder item and one Burn item for the team, plus the third item that adds the most calculated damage for Teemo (310 DPS at 2 stars against three 2-star tanks). Ionic Spark, Evenshroud and Sunfire Cape are left out: at range 4 their aura would not reach the enemies.

Ranged AP CarrySituationalArchangel's StaffGiant SlayerBlue Buff

2-cost ranged AP Caster (game role tag, range 4). As the comp's damage dealer it takes the best calculated damage items. Mana lock 1.58 s per cast against a 7.1 s fill (18% locked). Casts per minute at base speed 6.9; with Spear of Shojin 10.1, Blue Buff 10.4, a +45% attack speed item 8.7. Blue Buff and Spear of Shojin are within 3% of each other, so either keeps the loop rolling; the default mana-per-attack set stays.

Ranged AP SupportSituationalVoid StaffMorellonomiconRabadon's Deathcap

2-cost ranged AP Caster (game role tag, range 4). When another champion carries, it holds the team Shred/Sunder and Burn items. Mana lock 1.58 s per cast against a 7.1 s fill (18% locked). Casts per minute at base speed 6.9; with Spear of Shojin 10.1, Blue Buff 10.4, a +45% attack speed item 8.7. Blue Buff and Spear of Shojin are within 3% of each other, so either keeps the loop rolling; the default mana-per-attack set stays. One Shred item and one Burn item for the team, plus the third item that adds the most calculated damage for Teemo (360 DPS at 2 stars against three 2-star tanks). Ionic Spark, Evenshroud and Sunfire Cape are left out: at range 4 their aura would not reach the enemies.