
Glass Cannon II
AugmentComplex
Available onRound 3-2Round 4-2
Use Glass Cannon II on the Board →
Effect
Allies that start combat in the back row begin combat at 80% Health but gain 25% Damage Amp.
This augment is enabled by
No requirement.
This augment is disabled by
Picking this augment disables
Data tables
Numbers in the augment text
| Glass Cannon I | Glass Cannon II | |
|---|---|---|
| 16% | 25% | |
| 80% | 80% |