Glass Cannon I

Glass Cannon I

AugmentComplex
Available onRound 3-2Round 4-2

Use Glass Cannon I on the Board →

Effect

Allies that start combat in the back row begin combat at 80% Health but gain 16% Damage Amp.

This augment is enabled by

No requirement.

This augment is disabled by

Picking this augment disables

Data tables

Numbers in the augment text

Glass Cannon IGlass Cannon II
Damage Amp16%25%
Starting Health80%80%