Diana

Diana

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// Stats

850Health
0/40Mana
100Ability Power
0.8Attack Speed
50Armor
50Magic Resist
1Range

// Ability

Pale Cascade

Passive: Attacks deal 52 / 78 / 135%ap bonus magic damage. Active: Gain 230 / 280 / 450%ap Shield and summon 3 encircling orbs for 3 seconds. Orbs deal 60 / 90 / 160%ap magic damage to enemies they pass through, and rotate faster based on Attack Speed.

Bonus Damage To Attacks52 / 78 / 135%ap
Shield230 / 280 / 450%ap
Damage60 / 90 / 160%ap

// Itemized Roles

Melee AP SupportSolidHextech GunbladeEdge of NightIonic Spark

Challenger dashes retarget her on kill and her orbs deal Ability-Power-scaling magic damage to everyone they pass, while a solid AP-scaling shield keeps her alive in the mix; melee AP damage that lands on non-tanks. Hextech Gunblade heals off ability damage to survive the dive, Edge of Night drops the first target lock, and Ionic Spark shreds Magic Resist for your AP carry.

Best Diana carry comps

Attempting to maximize Diana's traits: the deepest reachable activation first, then the best secondary synergies around it. Recomputed each patch.

Best comps for Diana based on trait synergies

The deepest trait stacks per team size (Optimal Tall scoring), recomputed each patch.