
Diana
// Stats
// Ability
Pale Cascade
Passive: Attacks deal 52 / 78 / 135%
bonus magic damage.
Active: Gain 230 / 280 / 450%
Shield and summon 3 encircling orbs for 3 seconds. Orbs deal 60 / 90 / 160%
magic damage to enemies they pass through, and rotate faster based on Attack Speed.
Challenger dashes retarget her on kill and her orbs deal Ability-Power-scaling magic damage to everyone they pass, while a solid AP-scaling shield keeps her alive in the mix; melee AP damage that lands on non-tanks. Hextech Gunblade heals off ability damage to survive the dive, Edge of Night drops the first target lock, and Ionic Spark shreds Magic Resist for your AP carry.
Best Diana carry comps
Attempting to maximize Diana's traits: the deepest reachable activation first, then the best secondary synergies around it. Recomputed each patch.
Best comps for Diana based on trait synergies
The deepest trait stacks per team size (Optimal Tall scoring), recomputed each patch.